Rage 2 Review – Far-Crysis
What is it? An open-world action first-person shooter set in a post-apocalyptic wasteland that you get to drive around while doing missions and completing tasks. You play a “Ranger” named Walker (I know), who has a super-suit that gives him/her badass abilities.
PROS: Gunplay/combat | Environments and visuals | Sound
CONS: Story | Uninteresting gameplay when you’re not shooting
Verdict: Mediocre game with great gunplay
Reviewed on: PS4 Pro | Also available on PC, Xbox One
Review
From the trailers, Rage 2 looked like all the joys of DOOM gameplay but in a big Mad Max open-world that one could also play around in. I really liked Rage 2 for the first 2 hours that followed a pretty strong start; I thought the combat was fun, the environments were awesome and it was pretty impressive from a technical perspective. It reminded me of the first wave of PC shooters from back in the day, the ones that started daring to try something a little different.
With the suit and powers, it also sort of reminded me of Crysis, and I really liked Crysis. I knew however that with the open-world, there was this familiar Far Cry feel to the game, and it would all hinge on how the gameplay rolled out as I played further. Unfortunately, things started falling apart from there. Driving around isn’t particularly interesting, a lot of the tasks are busy work or just excuses to shoot some thing and the characters/missions just weren’t doing anything for me at all, even though there are races… and I like racing. It really all is a damn shame, because this game feels so incredibly good when you’re engaged in combat.